/*************************************************************************/
/*  color.cpp                                                            */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                    http://www.godotengine.org                         */
/*************************************************************************/
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur.                 */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/
#include "color.h"
#include "math_funcs.h"
#include "print_string.h"

uint32_t Color::to_ARGB32() const {

	uint32_t c=(uint8_t)(a*255);
	c<<=8;
	c|=(uint8_t)(r*255);
	c<<=8;
	c|=(uint8_t)(g*255);
	c<<=8;
	c|=(uint8_t)(b*255);

	return c;
}

uint32_t Color::to_32() const {

	uint32_t c=(uint8_t)(a*255);
	c<<=8;
	c|=(uint8_t)(r*255);
	c<<=8;
	c|=(uint8_t)(g*255);
	c<<=8;
	c|=(uint8_t)(b*255);

	return c;
}

float Color::get_h() const {

	float min = MIN( r, g );
	min = MIN( min, b );
	float max = MAX( r, g );
	max = MAX( max, b );

	float delta = max - min;

	if( delta == 0 )
		return 0;

	float h;
	if( r == max )
		h = ( g - b ) / delta;		// between yellow & magenta
	else if( g == max )
		h = 2 + ( b - r ) / delta;	// between cyan & yellow
	else
		h = 4 + ( r - g ) / delta;	// between magenta & cyan

	h/=6.0;
	if (h<0)
		h+=1.0;

	return h;
}

float Color::get_s() const {


	float min = MIN( r, g );
	min = MIN( min, b );
	float max = MAX( r, g );
	max = MAX( max, b );

	float delta = max - min;

	return (max!=0) ? (delta / max) : 0;

}

float Color::get_v() const {

	float max = MAX( r, g );
	max = MAX( max, b );
	return max;
}

void Color::set_hsv(float p_h, float p_s, float p_v, float p_alpha) {

	int i;
	float f, p, q, t;
	a=p_alpha;

	if( p_s == 0 ) {
		// acp_hromatic (grey)
		r = g = b = p_v;
		return;
	}

	p_h *=6.0;
	p_h = Math::fmod(p_h,6);
	i = Math::floor( p_h );

	f = p_h - i;
	p = p_v * ( 1 - p_s );
	q = p_v * ( 1 - p_s * f );
	t = p_v * ( 1 - p_s * ( 1 - f ) );

	switch( i ) {
		case 0: // Red is the dominant color
			r = p_v;
			g = t;
			b = p;
			break;
		case 1: // Green is the dominant color
			r = q;
			g = p_v;
			b = p;
			break;
		case 2:
			r = p;
			g = p_v;
			b = t;
			break;
		case 3: // Blue is the dominant color
			r = p;
			g = q;
			b = p_v;
			break;
		case 4:
			r = t;
			g = p;
			b = p_v;
			break;
		default: // (5) Red is the dominant color
			r = p_v;
			g = p;
			b = q;
			break;
	}
}

void Color::invert() {

	r=1.0-r;
	g=1.0-g;
	b=1.0-b;
}
void Color::contrast() {

	r=Math::fmod(r+0.5,1.0);
	g=Math::fmod(g+0.5,1.0);
	b=Math::fmod(b+0.5,1.0);
}

Color Color::hex(uint32_t p_hex) {

	float a = (p_hex&0xFF)/255.0;
	p_hex>>=8;
	float b = (p_hex&0xFF)/255.0;
	p_hex>>=8;
	float g = (p_hex&0xFF)/255.0;
	p_hex>>=8;
	float r = (p_hex&0xFF)/255.0;

	return Color(r,g,b,a);
}

static float _parse_col(const String& p_str, int p_ofs) {

	int ig=0;

	for(int i=0;i<2;i++) {

		int c=p_str[i+p_ofs];
		int v=0;

		if (c>='0' && c<='9') {
			v=c-'0';
		} else if (c>='a' && c<='f') {
			v=c-'a';
			v+=10;
		} else if (c>='A' && c<='F') {
			v=c-'A';
			v+=10;
		} else {
			return -1;
		}

		if (i==0)
			ig+=v*16;
		else
			ig+=v;

	}

	return ig;

}

Color Color::inverted() const {

	Color c=*this;
	c.invert();
	return c;
}

Color Color::contrasted() const {

	Color c=*this;
	c.contrast();
	return c;
}


Color Color::html(const String& p_color) {

	String color = p_color;
	if (color.length()==0)
		return Color();
	if (color[0]=='#')
		color=color.substr(1,color.length()-1);

	bool alpha=false;

	if (color.length()==8) {
		alpha=true;
	} else if (color.length()==6) {
		alpha=false;
	} else {
		ERR_EXPLAIN("Invalid Color Code: "+p_color);
		ERR_FAIL_V(Color());
	}

	int a=255;
	if (alpha) {
		a=_parse_col(color,0);
		if (a<0) {
			ERR_EXPLAIN("Invalid Color Code: "+p_color);
			ERR_FAIL_V(Color());
		}
	}

	int from=alpha?2:0;

	int r=_parse_col(color,from+0);
	if (r<0) {
		ERR_EXPLAIN("Invalid Color Code: "+p_color);
		ERR_FAIL_V(Color());
	}
	int g=_parse_col(color,from+2);
	if (g<0) {
		ERR_EXPLAIN("Invalid Color Code: "+p_color);
		ERR_FAIL_V(Color());
	}
	int b=_parse_col(color,from+4);
	if (b<0) {
		ERR_EXPLAIN("Invalid Color Code: "+p_color);
		ERR_FAIL_V(Color());
	}

	return Color(r/255.0,g/255.0,b/255.0,a/255.0);
}

bool Color::html_is_valid(const String& p_color) {

	String color = p_color;

	if (color.length()==0)
		return false;
	if (color[0]=='#')
		color=color.substr(1,color.length()-1);

	bool alpha=false;

	if (color.length()==8) {
		alpha=true;
	} else if (color.length()==6) {
		alpha=false;
	} else {
		return false;
	}

	int a=255;
	if (alpha) {
		a=_parse_col(color,0);
		if (a<0) {
			return false;
		}
	}

	int from=alpha?2:0;

	int r=_parse_col(color,from+0);
	if (r<0) {
		return false;
	}
	int g=_parse_col(color,from+2);
	if (g<0) {
		return false;
	}
	int b=_parse_col(color,from+4);
	if (b<0) {
		return false;
	}

	return true;

}



String _to_hex(float p_val) {

	int v = p_val * 255;
	v = CLAMP(v,0,255);
	String ret;

	for(int i=0;i<2;i++) {

		CharType c[2]={0,0};
		int lv = v&0xF;
		if (lv<10)
			c[0]='0'+lv;
		else
			c[0]='a'+lv-10;

		v>>=4;
		String cs=(const CharType*)c;
		ret = cs + ret;
	}

	return ret;

}

String Color::to_html(bool p_alpha) const {

	String txt;
	txt+=_to_hex(r);
	txt+=_to_hex(g);
	txt+=_to_hex(b);
	if (p_alpha)
		txt=_to_hex(a)+txt;
	return txt;

}


float Color::gray() const {

	return (r+g+b)/3.0;
}

Color::operator String() const {

	return rtos(r)+", "+rtos(g)+", "+rtos(b)+", "+rtos(a);
}


